

That cost them probably 20-30 dollars a month (rough estimate of website costs.) after that, they took the money they earned with early access sales to hire a team, making the game better. It took them years, and they used their own website to sell it. Notch and one other guy (Jeb, if I recall) Made that game together, artist and coder. You’re right, indies don’t have that kind of funding. If you can’t afford the game you have in mind, you can get funding,publisher support, backing, crowdfund, or use a smaller game idea that would be just as entertaining to sell, just to get funding for something larger.’ĥ.Yes, using software without a license would mean you do not own it, which is in effect stealing. These are tools of the trade when you’re low budget. Blender, Unreal engine 4, Gimp, Audacity, etc.

Gog, desura, Humble bundle and even Steam, although they are the hardest to get your game on.Ĥ.There ARE free alternatives. Unreal engine 4 is free, and if your game is functional, there are several people who would release it for free. Guy in a garage? The address of the garage is your “office”.ģ.Developing and releasing cost nothing, literally. You can use your home, office, or any place that you own and development occurs there. Having an LLC also allows you to have a few employees/crew, but you CAN skip the LLC if you’re working solo.Ģ.You do not have to rent an office ever, it is not required. This includes price of owning the name/trademark. That said, if something goes wrong (you get sued, for example) having an LLC or better would keep you safe. Games CAN be made and published under your own name.

Since you’re budget focused, I will assume that you are the only person working on this game:ġ.Although its a good idea, you don’t have to register a studio name, if it’s only yourself. What your friend said is true, but some things were left out.
